Gather Resources · Path
Connector
Make warm human introductions that unlock resources.
Do this now
Make one warm introduction.
Why it matters
Creates a person-to-person bridge that would not exist otherwise.
Use this when you know a person who should talk to Wendell.
Moves you can make
- Introduce someone who sells or sources cars.
- Connect Wendell to a trusted mechanic.
- Bridge to someone with fleet or wholesale access.
Moves from the Allyship Deck
Who Holds the Purse
Whose resources, trust, or permission actually shape this?
Practice · List who must say yes for resources to move. Start there.
Modifier · Connector
Make one warm introduction.
Make: Warm intro
Invite, Don't Extract
Who must be invited, and what power dynamic must I name to do this cleanly?
Practice · Invite one person with full consent and no strings. Name the dynamic aloud.
Modifier · Connector
Make one warm introduction.
Make: Warm intro
The Allyship Deck
These two moves are from the 120-move Allyship Deck — the consultable heart of the whole game. Get the deck and you have a move for every moment.
Or go all-in — become a Founding Ally →Save this contribution
This is the whole game in miniature: care becomes a move, a move becomes evidence you can follow. Create your BARS Engine account to track what happens to your move — or just make it now, no account needed.
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