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Connector

Make warm human introductions that unlock resources.

Do this now

Make one warm introduction.

Why it matters

Creates a person-to-person bridge that would not exist otherwise.

Use this when you know a person who should talk to Wendell.

Moves you can make

  • Introduce someone who sells or sources cars.
  • Connect Wendell to a trusted mechanic.
  • Bridge to someone with fleet or wholesale access.

Moves from the Allyship Deck

Wake Up · Diplomat

Who Holds the Purse

Whose resources, trust, or permission actually shape this?

Practice · List who must say yes for resources to move. Start there.

Modifier · Connector

Make one warm introduction.

Make: Warm intro

Gather Resources
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Show Up · Diplomat

Invite, Don't Extract

Who must be invited, and what power dynamic must I name to do this cleanly?

Practice · Invite one person with full consent and no strings. Name the dynamic aloud.

Modifier · Connector

Make one warm introduction.

Make: Warm intro

Gather Resources
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The Allyship Deck

These two moves are from the 120-move Allyship Deck — the consultable heart of the whole game. Get the deck and you have a move for every moment.

Or go all-in — become a Founding Ally →

Save this contribution

This is the whole game in miniature: care becomes a move, a move becomes evidence you can follow. Create your BARS Engine account to track what happens to your move — or just make it now, no account needed.

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