Glossary
Core terms: Yellow Brick Road, Vibeulons, BAR, Kotter stages.
Vibeulon
A unit of crystallized value minted from completing quests. Vibeulons can attach to BARs (locking them); attached vibeulons are destroyed if the BAR is composted and not transformed before expiry. Earned by completing quests, Emotional First Aid, and other actions.
→ Game RulesBAR
Basic Artifact Resource — a compact, shareable unit of signal; a "seed packet" for eventual action. BARs can be private (notebook) or public (spellbook). A BAR can become a quest, a rule, a piece of lore, or a community norm. BARs are seeds with provenance, not notes.
→ Game RulesYellow Brick Road
For any Point A (where you are) and Point B (who you want to become), there is a road made of yellow bricks. The Bars-Engine is the vehicle: it carries individuals and groups along the road, and it converts blockers into the bricks that pave it.
Yellow Brick BARs are the kernels that become road. Emotional Alchemy is the kiln — transmuting blockers (dissatisfied state) into bricks (satisfied state). Vibeulons are the fuel generated by the alchemy.
The vehicle moves at the speed of metabolizing blockers. No shortcut past them — they are the raw material. Even when the road forks, you can never go the wrong way: wherever it leads is where you want to go.
Kotter Stages
The 8-step change model for social adoption. Each stage maps to an archetype move.
Stewardship
Responsibility for carrying a BAR. Anyone can adopt stewardship; it does not claim authorship. Persists until released or composted. Practice: carrying, refining, upgrading, converting to quest, composting.
→ StewardshipQuest
An actionable commitment in the field. Quests have limited BAR slots; BARs played onto quests mint vibeulons on completion.
→ Quests + SlotsCompost
A zone for BARs removed from active play. Temporary; untransformed composted BARs are destroyed after a time window (with any attached vibeulons). Ecological tone—"returned to the fire." Some say there is a deeper heap.
→ Compost HeapEquipped / In Play
Equipped = BARs in your hand; curated for current play; capacity limits apply; do nothing passively. In Play = BAR attached to a quest slot.
→ DecksQuadrant
Tag for BAR content: About me, About something happening, About us, About the system. Human language; no AQAL jargon.
→ BAR FormatValues vs polarities
Value systems (developmental / worldview — akin to Spiral Dynamics vMemes) are not the same as tension pairs on Scene Atlas or in polarity-thinking maps. Move polarity in the database is a third channel: nation move tags.
→ Values & polarities (wiki footnote)