Player guides
How features work, in player language. Use this page as the map; each link opens a guide or an in-app surface. If something is missing, ask via the Library request (when logged in from the wiki home).
Start here
- Player HandbookLive
The four-move compass: Wake Up, Clean Up, Grow Up, Show Up. What success looks like. Where to start.
Hands-on features
How the intake + spoke adventure system works: four phases, four moves, personalized routing, NPC encounters.
- Scene AtlasLive
52-cell private map of BARs — your compass for the next step; bind answers to prompts like personal divination you author.
Charge captures, drafts, quests-in-progress — main workspace after onboarding.
Campaign copy and instance forking (where enabled).
Concepts
- The four movesLive
Wake Up, Clean Up, Grow Up, Show Up.
Gathering Resources, Direct Action, etc.
- NationsLive
Cultural frame and move sets.
Character grammar for your player.
Quest energy and node design.
Hexagram / reflective play in lore.
Value systems vs grid tension pairs vs move polarity — wiki footnote for other pages.
Campaign
Fundraiser + residency framing.
Reference
- GlossaryLive
Terms: BAR, Vibeulon, Kotter, …
Generated reference if deployed.
Planned
Wiki home lists these URLs; add pages at /wiki/bars-guide, /wiki/quests-guide, etc. as they are written.
Maintainers: When you ship a feature with player-visible UI, add a short wiki page and a row in player-guides/page.tsx so the hub stays honest.