Player guides

How features work, in player language. Use this page as the map; each link opens a guide or an in-app surface. If something is missing, ask via the Library request (when logged in from the wiki home).

Start here

  • The four-move compass: Wake Up, Clean Up, Grow Up, Show Up. What success looks like. Where to start.

Hands-on features

  • How the intake + spoke adventure system works: four phases, four moves, personalized routing, NPC encounters.

  • 52-cell private map of BARs — your compass for the next step; bind answers to prompts like personal divination you author.

  • Charge captures, drafts, quests-in-progress — main workspace after onboarding.

  • Campaign copy and instance forking (where enabled).

Concepts

Campaign

Reference

Planned

Maintainers: When you ship a feature with player-visible UI, add a short wiki page and a row in player-guides/page.tsx so the hub stays honest.

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